Not as Boring
Today I added some graphical enhancements so the demo isn't as boring. The real changes are to the moves overall.
I added a limit to the number of turns a move's effect is active. Once the specific number of turns has passed, the affected stat will reset.
This change will add a bit more strategy to the system.
In the image above, the Player One unit is cloaked. This ability currently adds a -10 modifier to the enemy's accuracy. Once the cloak deactivates, the enemy's stat will be adjusted by +10.
All enemy stats are accessed through interfaces. These interfaces are retrieved via a class called TargetFinder that is on a trigger at the opponent's position. So, the Player's Target Finder is at the enemy position. Each Unit script then has a reference to their TargetFinder.
Using this system I can have multiple TargetFinder objects, and then enable the character to switch between targets, or even Target all of them.
Files
Turn-Based Battle System Demo v0.9.0
This is a demo of the battle system I'm working on.
Status | Prototype |
Author | ASGrincewicz |
Genre | Strategy |
Tags | demo, gamedevhq, Prototype, Singleplayer, Turn-based, Unity |
Languages | English |
More posts
- UpdatesMay 16, 2021
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